Press kit

Gateborn

Everything on this page is free to use in coverage of Gateborn. The screenshots come straight from the game. Click a picture for the full-size file.

Fact sheet

Title
Gateborn
Genre
Story-driven space adventure with role-playing choices
Platform
PC (Windows), on Steam
Release
To be announced
Status
In development; everything shown is work in progress
Players
Single player
Language
English
Website
gateborn.com
Steam
Coming soon to Steam

In one sentence

Gateborn is a space adventure in which a young fox scavenger and a gruff lion mentor fly between the drifting fragments of a broken universe, land in walkable story locations and make choices that follow them to the end.

About the game

The Ancestors who uplifted the animal peoples vanished long ago, and their world broke apart. Deserts, jungles, drowned seas and mining towns now drift through the Aether on fragments of rock, and the Gates that once joined them are dormant.

You play Sparks, a young scavenger raised by Kaelric, a former Iron Dominion shipwright. The two keep a battered shuttle running on salvage and repair jobs while three great powers edge toward war around them.

Fly through hand-built top-down regions. Mine, trade, scan the wildlife and fight. Dock and the game switches to isometric: walk the settlements, talk to the people there and take on their problems. Some encounters play out as illustrated stories with skill checks, and a failed check sends the story somewhere new.

Features

  • Top-down flight through hand-built regions: Emberfall, Frostbreak, Briarwake, the Cinderworks and Saltwake
  • Walkable isometric locations, from the rain-soaked landing pads of Slagpoint to the desert colony of Helion Reach
  • Illustrated choose-your-own-adventure stories with Charm, Grit, Tinker and Nerve checks, where a failed check takes the story somewhere else
  • Face-to-face conversations with the people of every settlement
  • Comic-panel cutscenes, space combat, mining, salvage and races against a rival pilot
  • Hidden standing with the Iron Dominion, the United Collective and the Free Consortium, which decides who stands with you at the end

Screenshots

Slagpoint station in Emberfall, with a giant jellyfish drifting past.
The Purple Gate in Emberfall, where the game begins.
A leviathan frozen in the ice shelf of Frostbreak.
The Seed Ark in Briarwake, a new forest inside a dead husk.
An ancient root breaking its extraction cage in the Cinderworks.
The Sea in Chains at the heart of Saltwake.
The landing pad at Slagpoint at night in the rain.
The Mine 04 entrance at Slagpoint.
The Port Authority square at Slagpoint.
The terraces of Helion Reach.
Inside the Helion institute.
The caravan's rovers at Sandhold.
A conversation with Durn at Slagpoint.
A Charm check in a toll conversation at the Old Refinery.
The Stillheart in Briarwake.
A giant jellyfish drifting past Slagpoint.

Key art and characters

The Gate from the title screen, rendered in the game.
The Gate, from the game's title screen
Concept art of the caravan crossing Helion's desert.
The caravan, concept art
Sparks
Sparks
Sparks, female
Sparks
Kaelric
Kaelric
Durn
Durn
Kessa Gale
Kessa Gale
Gudrun Ashby
Gudrun Ashby

Logos

Contact

For review keys, interviews and anything else: write to us.